Skip to main content

digitalization

Blockchain in education

On the  22nd November 2017, and on the 6th January 2018 I wrote a blog post on Blockchain in Education, this is a follow up to that one.

So what does the Blockchain actually do:
A global network of computers uses blockchain technology to jointly manage the database that records Bitcoin transactions. That is, Bitcoin is manged by its network, and not only one central authority. Decentralization means the network operates on a user to user (or peer - to -peer) bases. 

Blockchain 2

The short version of understanding what Blockchain can do is as Shaurya Malwa wrote yesterday 10 March 2018 in Hackernoon, they eable us to formalize and secure new kinds of relationships in the digital world.

The gist of these new kinds of relationships is that the cost of trust (heretofore provided by notaries, lawyers, banks, regulatory compliance officers, governments, etc…) is avoided by the architecture and qualities of distributed ledgers.

The invention of distributed ledgers represents a revolution in how information is gathered and communicated. It applies to both static data (a registry), and dynamic data (transactions). Distributed ledgers allow users to move beyond the simple custodianship of a database and divert energy to how we use, manipulate and extract value from databases — less about maintaining a database, more about managing a system of record.

Digital Learning to Innovate the VET Sector, Part 1

I am currently working on an ERASMUS+ project AGILE-2-VET: Abilitating DigItal Learning to Innovate VET sector 2021-1-IT01-KA220-VET-000033037. The aim is to develop the ability to implement online, blended, and distance training and learning in collaboration with digital technology providers and experts in educational technologies and pedagogical practices. I did an interview on 30 March 2023, with Chat GPT to learn somewhat more about the current development in the field.

Me: Can you shortly tell me about developing the ability to implement online, blended, and distance training and learning in collaboration with digital technology providers and experts in educational technologies and pedagogical practices?

ChatGPT: The ability to implement online, blended, and distance training and learning in collaboration with digital technology providers and experts in educational technologies and pedagogical practices is essential in today's rapidly changing world. Here are some steps to develop this ability:

  1. Identify the needs: Before implementing online, blended, or distance training and learning, it is essential to identify the needs of learners, instructors, and other stakeholders. This includes identifying the learning objectives, the target audience, and the resources required to deliver the training and learning experience.
  2. Collaborate with digital technology providers: Collaboration with digital technology providers is essential to identify the appropriate technologies to deliver the online, blended, or distance training and learning experience. It is essential to select technologies that are reliable, easy to use, and provide the necessary features to deliver an effective learning experience.
  3. Collaborate with experts in educational technologies and pedagogical practices: Collaboration with experts in educational technologies and pedagogical practices is essential to ensure that the online, blended, or distance training and learning experience is designed using the most effective pedagogical practices and educational technologies. This can include instructional design, learning analytics, and user experience design.
  4. Develop a plan: Once the needs are identified, and the collaboration with digital technology providers and experts in educational technologies and pedagogical practices is in place, it is essential to develop a plan for the implementation of the online, blended, or distance training and learning experience. The plan should include the timeline, resources required, roles and responsibilities, and evaluation criteria.
  5. Evaluate the effectiveness: Once the online, blended, or distance training and learning experience is implemented, it is essential to evaluate its effectiveness. This can be achieved by gathering feedback from learners, instructors, and other stakeholders, analyzing the learning outcomes, and assessing the effectiveness of the technologies and pedagogical practices used.

By following these steps, VET providers can develop the ability to implement online, blended, and distance training and learning in collaboration with digital technology providers and experts in educational technologies and pedagogical practices. This will enable them to provide learners with the skills and knowledge they need to succeed in the workforce.

Me: Which models are mostly used in the VET field and introducing and implementing online learning?

ChatGPT: 

There are several models that are commonly used in the VET field for introducing and implementing online learning. Here are some of the most popular models:

  1. ADDIE Model:  ADDIE is a systematic approach to instructional design that stands for Analysis, Design, Development, Implementation, and Evaluation. This model is widely used in the VET field and can be applied to the design and development of online learning courses.
  2. SAM Model:  SAM (Successive Approximation Model) is an iterative instructional design model that focuses on collaboration between designers and subject matter experts. This model is often used in the VET field for the development of e-learning courses.
  3. Kirkpatrick Model:  The Kirkpatrick Model is a widely used evaluation model that focuses on four levels of evaluation: reaction, learning, behavior, and results. This model can be used to evaluate the effectiveness of online learning courses in the VET sector.
  4. Bloom's Taxonomy:  Bloom's Taxonomy is a framework for categorizing educational goals and objectives into different levels of complexity and specificity. This model is often used in the VET sector to design online learning activities that align with specific learning objectives.
  5. Gagne's Nine Events of Instruction:  Gagne's model focuses on the nine events that are necessary for effective learning: gaining attention, informing learners of objectives, stimulating recall of prior learning, presenting the content, providing learning guidance, eliciting performance, providing feedback, assessing performance, and enhancing retention and transfer. This model is often used in the VET sector to design online learning activities that are engaging and effective.

These models can be adapted and applied to the design and development of online learning courses in the VET sector to ensure that they are effective, engaging, and aligned with the needs of learners and the requirements of the industry.

Me: Can you write an article on Online learning within the VET sector?

ChatGPT: 

Certainly, here is an article on online learning within the Vocational Education and Training (VET) sector:

Online Learning in the VET Sector: A Growing Trend

The VET sector is an essential part of the education landscape, providing students with the skills and knowledge necessary to enter the workforce. With the rise of digital technology, online learning has become an increasingly popular way to deliver vocational education and training. In this article, we will explore the benefits and challenges of online learning in the VET sector and how it is changing the way students learn.

Benefits of Online Learning in the VET Sector

Flexibility: Online learning allows students to learn at their own pace and in their own time. This is especially beneficial for those who are working or have other commitments. With online learning, students can fit their studies around their other commitments and complete their course when it suits them.

Accessibility: Online learning has made vocational education and training more accessible to students who may not have been able to attend traditional face-to-face classes. For example, students who live in rural or remote areas, have disabilities or are unable to travel to attend classes can now study online.

Engaging Learning Experience: Online learning provides a more engaging and interactive learning experience. Many online courses include multimedia, such as videos, interactive quizzes, and simulations, which help to keep students engaged and motivated.

Cost-Effective: Online learning is often more cost effective than traditional face-to-face classes. With online learning, there are no travel costs, accommodation costs, or other expenses associated with attending classes in person. This makes vocational education and training more accessible to students who may not have the financial resources to attend traditional classes.

Challenges of Online Learning in the VET Sector

Lack of Personal Interaction: One of the main challenges of online learning is the lack of personal interaction between students and teachers. This can make it difficult for students to ask questions, receive feedback, and build relationships with their peers.

Technical Issues: Online learning requires access to reliable internet and technology. Technical issues, such as slow internet speeds, computer crashes, and software problems, can disrupt the learning experience and make it difficult for students to complete their coursework.

Self-Motivation: Online learning requires a high level of self-motivation and discipline. Without the structure of traditional classes, some students may struggle to stay on track and complete their coursework on time.

Changing the Way Students Learn

Online learning is changing the way students learn in the VET sector. It provides students with the flexibility, accessibility, and cost-effectiveness they need to complete their studies. While there are challenges associated with online learning, the benefits far outweigh them. As technology continues to evolve, online learning will become an even more important part of the vocational education and training landscape.

Me: What are crucial for learning design within the VET sector?

ChatGPT: 

Designing effective learning experiences in the VET sector is crucial to ensuring students gain the skills and knowledge necessary for success in the workforce. There are several key factors to consider when designing learning experiences in the VET sector:

  1. Industry-Relevant Curriculum: The curriculum should be developed in consultation with industry experts to ensure it reflects current industry standards and trends. This will ensure students are learning skills and knowledge that are relevant to their future careers.
  2. Learner-Centered Approach: Learning experiences should be designed with the needs of the learner in mind. This includes taking into account their prior knowledge and skills, learning styles, and individual learning goals.
  3. Active Learning: Learning experiences should be designed to encourage active learning. This can include activities such as group projects, case studies, and simulations that allow students to apply their knowledge in real-world scenarios.
  4. Assessment and Feedback: Assessment and feedback should be designed to support student learning. This includes providing timely and constructive feedback on assessments and incorporating opportunities for self-reflection and self-assessment.
  5. Technology Integration: Technology should be integrated into learning experiences to enhance student engagement and interactivity. This can include the use of multimedia, online discussion forums, and virtual simulations.
  6. Professional Development: Professional development opportunities for teachers and trainers are crucial to ensuring they are equipped with the knowledge and skills to design and deliver effective learning experiences. This can include training on instructional design, assessment and feedback, and technology integration.

Overall, effective learning design in the VET sector requires a learner-centered approach, industry-relevant curriculum, active learning, assessment and feedback, technology integration, and ongoing professional development for teachers and trainers. By considering these factors, VET institutions can create learning experiences that prepare students for success in the workforce.

Me: How to apply universal design in online learning in the VET sector?

ChatGPT: 

Universal Design is an approach to creating products, services, and environments that are accessible and usable by as many people as possible, regardless of their age, ability, or background. In the context of online learning in the VET sector, applying Universal Design principles can help ensure that learning experiences are inclusive and accessible to all learners. Here are some strategies to apply Universal Design in online learning in the VET sector:

  1. Use Accessible Technology: Ensure that the technology used for online learning is accessible to all learners. This can include providing closed captions for videos, alternative text for images, and screen reader compatibility.
  2. Provide Multiple Means of Representation: Present content in multiple formats, such as text, audio, and video, to accommodate different learning styles and preferences.
  3. Offer Multiple Means of Action and Expression: Provide opportunities for students to demonstrate their understanding in different ways, such as through written assignments, oral presentations, or multimedia projects.
  4. Design for Flexibility and Customization: Allow students to personalize their learning experience by providing options for font size, color contrast, and other preferences.
  5. Ensure Navigation and Orientation are User-Friendly: Ensure that online learning platforms are easy to navigate and orient learners to the platform's layout and organization.
  6. Provide Clear and Consistent Instructions: Provide clear and concise instructions for all learning activities, including assignments, assessments, and discussion forums.
  7. Engage with Diversity: Incorporate diverse perspectives and examples in course content to promote inclusivity and cultural responsiveness.
  8. Seek Feedback and Continuously Improve: Solicit feedback from students and faculty on the accessibility and inclusivity of online learning experiences, and use that feedback to continuously improve the learning experience.

By applying Universal Design principles to online learning in the VET sector, institutions can create learning experiences that are accessible and inclusive for all learners, regardless of their backgrounds and abilities.