Here, I will discuss topics, and current trends on open, online, flexible and technology enabled/enhanced learning (OOFAT), including Massive Open Online Courses (MOOC), Open Educational resourses (OER), Open Educational Practice (OEP, and Open Educational Culture (OEC). In addition I will discuss current trends and news related to quality, innovation, serendipity, rhizome learning, agility, and leadership.
Learning analytics is the measurement, collection, analysis, and reporting of data about learners and their contexts, for purposes of understanding and optimizing learning and the environments in which it occurs.
It is now the time to submit the article for the Special Issue Learning Analytics of the International Journal of Information and Learning Technology (IJILT). The special issue will be published as Volume 3 of the journal for 2019. But the timeline is very strict. The article must be submitted and reviewed between now and the end of February 2019, thus I ask you to submit the paper no later than February 20th, please. The article needs to be approximately 3000-6000 words long. The article must be submitted through the ScholarOne online system here. Please create a user if you do not have any yet. General submission guidelines for authors can also be found here. The selection of the special issue is done in step 5 of the submission process “Details and comments”. When you arrive at that step please select the issue you are submitting to “Learning Analytics (CSEDU2018), which is already available in the platform.
I apologize for such a short time, but these are the publisher conditions, thus we have to attain to them if we want the special issue to be published.
Please contact me if you have any additional questions.
The other day, 24th January 2019, I had the possibility to participate in a very interesting demonstration of the LOOPs by Niklas Kimfors. They contribute to meaningful and motivating learning for pupils, students, business, and working places in a digital era. LOOPs are built to evolve, expanding knowledge along the learning journey, moving you and your organization forward. It facilitates and supports over a million schoolchildren in Sweden digitize their learning and to learn together. in a smart way. Since their start, they argued that this is the imperative need for constant, lifelong change and development. Its a great platform for interaction in school and business. Read more here
Look at the film clip
Loops bring your learning objectives together in visual maps designed to engage your team members and make learning collaborative. Orient yourself in times of change by creating beautiful maps of what your team needs to learn. Loops are a place where everyone is free to create and shape their own learning journeys. your learning objectives together in visual maps designed to engage your team members and make learning collaborative.
Mötesplats Social Innovation arbetar med att öka kunskapen om och intresset för social innovation. De identifierar kunskapsluckor och områden där det finns tydliga behov av insatser.
Mötesplats Social Innovation, MSI skalas upp och etableras över hela landet. Jönköping University, Luleå tekniska universitet, Malmö universitet, Stockholms universitet, Umeå universitet och Örebro universitet är huvudparter för etableringen som genomförs med stöd från Vinnova, Sveriges innovationsmyndighet. Plattformen ska öka kunskapen och skapa mötesarenor för att främja social innovation, socialt entreprenörskap och socialt företagande.
In this live presentation, from DigitalEd moderated by Professor, Dr. Ebba Ossiannilsson, you’ll hear how a formative preparatory course with extensive materials and tests in a web-based environment improved pass rates for incoming first-year mathematics students in Sweden, and ultimately set them on a track to greater success in their pending paths of study.
Dr. Jonathan Watkins, from the University of Birmingham, will take you through a journey through their instance of the Möbius platform. Explore how Möbius promotes learning through active processing and dynamic testing, facilitates evidence-based optimization of learning, and supports an ecosystem of asset creation and sharing.
I Demokrativerkstaden kan elever i årskurs 7–9 pröva på rollen som riksdagsledamot och fatta beslut om viktiga samhällsfrågor.
Demokrativerkstaden är ett spel som bygger på pedagogiken upplevelsebaserat lärande. För en dag intar eleverna rollen som ledamöter i riksdagen. Med stöd av en pekplatta samlar de information, förhandlar med varandra och kommer fram till beslut för att lösa sitt uppdrag som folkvalda.